Ali Gunes Blog

Ali Ihsan Gunes

Aug 14, 2025 • 10 min read

Pushing Human Biological Limits: A Neuromuscular Reaction Time Booster

Many of us dream of having faster reaction times in games. But what Nicholas showed in his video was far beyond a simple dream. His project, which combined the biological limits of human reaction time (an average of 200 milliseconds) with the precision of a machine, truly fascinated me. This wasn't just a "cheat"; it was a bold experiment in integrating neurotechnology and computer vision with gaming.

The Engineering and Hardware Marvel: A Step-by-Step Breakdown

Nicholas's project was the result of a seamless integration of three main systems:

Visual Analysis and Enemy Detection (The YOLO Model):

At the heart of the project was a computer vision system that analyzed the screen in milliseconds. Initially, he used a generic YOLO (You Only Look Once) model, but this proved problematic as it couldn't differentiate between teammates and enemies. The powerful hardware Nicholas sourced from Micro Center (components like the RTX 4090 and 9950X3D) significantly sped up this visual analysis. Ultimately, switching to a specialized YOLO model, pre-trained on Counter-Strike 2 characters to distinguish between friend and foe, brought the system's accuracy to its peak. This was akin to giving the player an AI-powered vision that processed details faster than the human eye ever could.

Control and Signal Transmission (Raspberry Pi and Relays):

The enemy location data detected by the PC was sent to a Raspberry Pi over Wi-Fi. The Pi interpreted this information and controlled four relays, which are electromechanical switches that open and close a circuit. When an enemy appeared on the right, the right-side relay was activated; when on the left, the left-side relay. This directed the electrical signal to the appropriate muscle group. The initial 100ms latency Nicholas mentioned likely came from the nature of the wireless communication and the Pi's processing power. A switch to a faster communication protocol (like Ethernet) or lower-latency solid-state relays could potentially enable sub-50ms reaction times.

Neuromuscular Stimulation (The EMS Unit):

The most critical part of the system was the involuntary muscle contraction. For this, he used an EMS (Electrical Muscle Stimulation) device. This unit sends high-frequency, low-voltage electrical currents through small electrodes to the muscles, stimulating the motor neurons and causing the muscle to contract. Nicholas's trials to find the precise points on his arm and finger muscles (with help from his brother-in-law!) show just how meticulously this system was built. This neuromuscular aim assist and triggerbot was, in essence, a computer using the human body as a mechatronic arm.

A Cheat or a Bionic Augmentation?

Nicholas argues that his project isn't cheating because he is still the one using his muscles. From my perspective, it’s more accurate to call this a "bionic augmentation." His experiment offers a glimpse into how we could amplify human potential by synchronizing consciousness and muscle movement with an AI system.

However, the video also clearly showed how unsettling this technology can be. Nicholas's screams of "Shut it off!" reminded us that this isn't just science fiction; it's a technology with real, visceral effects on the human body. Despite the pain, the results of this project were an awe-inspiring achievement that pushed the boundaries of modern engineering.

In conclusion, Nicholas's project was more than just entertaining content; it was a pioneering effort that hints at the future of brain-computer interfaces and neuromuscular control. Watching this experiment, which fundamentally changed our perception of gaming, truly felt like watching the future unfold.

This blog post was inspired by the excellent video "Can I get aim-assist with electricity?" by YouTuber Nicholas (channel name: BasicallyHomeless). You can watch all the details of the project and the exciting testing process on his channel.

Video Link Channel Link